How humanoids walk
Follow one humanoid step from IMU and joint measurements to foot placement, motor commands and recovery, with equations and measured G1 trials.
Start with a physical action. Trace the sensors, joint commands and test conditions that make it possible.
Follow one humanoid step from IMU and joint measurements to foot placement, motor commands and recovery, with equations and measured G1 trials.
Follow object detection, camera calibration, grasp planning, finger actuation and tactile feedback, with measured results and failure cases.
How cameras, depth sensing, SLAM and object tracking give humanoid controllers usable geometry, with a documented Atlas example and failure cases.
Follow a bottle-to-table task through perception, planning, learned policies, joint control, result checks and stops, using documented research architectures.
How VR tracking, gloves, exoskeletons and motion capture drive robot joints, with command rates, network delays, safety limits and learning data.
How humanoid fighting combines joint motion, balance and contact sensing, with official arena, scoring and safety rules and limits on autonomy claims.
Follow the sensors, actuators and control loops behind walking, grasping, perception and task execution, with links to documented robot hardware.
Sources checked 8 October 2026Founded by Wang Xingxing in Hangzhou in 2016, Unitree builds quadrupeds, humanoids and robot components. Its product history runs from XDog to the H1, G1 and R1 families.
Sources checked 8 October 2026